This course focuses on creation of Photorealistic 3D cinematics for Movies & Games using Unreal Engine. In Term 1, there are modules on 3D Modelling, Texturing & Shading, Lighting, Rendering, Rigging, Mocap Animations, Particle Effects & Dynamics. In Term 2, the modules cover importing objects in Unreal engine, Sequencer tool, working with Virtual Cameras and rigs, adding Camera shake transitions, sounds and particle effects to create professional quality photorealistic cinematics. At the end of Term 2, the student creates an impressive showreel which gets them their desired job in the Film & Gaming industry.
Duration:
18 months / 432 hours
Delivery Pattern:
2 hours a day
3 days a week
Henry Harvin Americas Head Office
Henry Harvin Asia Pacific Office
Henry Harvin Middle East Office
Henry Harvin United Kingdom Office